Sunday, April 26, 2009

http://harunaanno.blogspot.com/

Hot girl plays Street Fighter.

Says she's "Unbeaten in Street Fighter 2"  I'll take that bet if I get some "benefits" with it!

Saturday, April 25, 2009

HD Remix Netcode - A Way To Cheat?

I've been thinking about this since I have played recently.  I am in Japan, but matches with friends such as T3R Dictator from California, and other American players have lag... but not noticeably so.

However, I have noticed that a lot of the random scoreboard matches are just unplayable these days.  Projectiles come from out of nowhere, and characters seem to teleport like it's Rainbow Edition.  A lot of these teleporting laggy players also go for a jump tick grab every time on wakeup as well, a technique that would be nuts in real life.  

Kind of makes me wonder if they are manipulating their connection to win meaningless ranking points.  It happens in Player match too, and I've never had an issue like that arise until recently.  It's very frustrating because until the CE patch for SFIV, HD Remix supposedly had the better netcode, but since the way it handles lag leads to a lot of graphical nonsense (rewinds, teleporting, quick movement, frame skipping etc) I am thinking the other way around.  

Especially when it seems like players are doing this intentionally.  Some when I beat them the first round ez will seem to increase in lag for no foreseeable reason... do they just open up BitTorrent or something to get that extra "edge?"  I know it used to happen in games like Subspace, Counter Strike and probably still happens to this day in games, though now I can't say what I'd rather have... graphical goofiness or input lag.

Thursday, April 16, 2009

HD Remix - Why should you play Everybody?

One thing I always like to do, even if it is a dick move, is try to beat my opponent with the entire cast.  I start out with a weaker character (for me) say Dhalsim, if I win with Sim I will switch until I lose or he quits.  Though if he cant even put up a good fight, I probably wont continue either.  Why do I like to do this?  First off, even though it's not as true as it once was, Dhalsim is my scrub beater.  If you lost to my Sim, especially in earlier days, it means you're probably not going to beat my mains.  Secondly, it gives me a chance to practice the whole cast and possibly learn something new about them.  Online there are not a whole lot of people that can take a round off my honda, at least not randoms anyway.  If there's not somebody on my friendslist to play and no good lobbies, I have to deal with weaker players.

I believe I have Honda's tricks all in the bag, so learning the other characters forces me to think up new stuff, and see the situations from another character's perspective.  I've learned how to play Vega, Sim, and Sagat in HDR by doing this, and improved many of my other characters to a great degree.

I think this is the real key to Super Turbo, is knowing all the characters inside and out.  It definitely works for me, as I get a better grip on their normals by actually using them.  If you've never actually used Vega how will you know how good standing roundhouse is for anti air when you don't have charge.  Watching Videos?  You probably won't remember that in the heat of battle.

Playing everybody was exactly what Valle did in A2, and we all know how that turned out.

Sunday, April 12, 2009

What the NEXT Patch of Super SFII Hd Remix needs!

One thing that I was super pissed about was in player matches, if your opponent kept mashing on start or whatever you HAD to play them or quit the game because you wouldn't be able to escape the matchup.  This sucked because I REALLY don't like playing against people I am perfecting or almost perfecting every round.  No offense, but it is a huge waste of my time.  I even message the guy things like "LET ME LEAVE LOBBY" yet they keep right on a mashin "Start Match" and I destroy them yet again.

The one saving grace of the original version was start color Vega.  If a guy got boring and did that, I'd pick start color Vega and drop out of the match before the round started.  Problem solved.

But NOW they have "fixed" that glitch, and yet my opponent can still force me to play against his weak/laggy ass again?  It's really quite annoying, Backbone/Capcom PLEASE fix this as I am sick of fighting these scrubs that wont let me leave the lobby.

Tuesday, March 24, 2009

The Akuma Ban in Super Street Fighter II Turbo HD Remix

Evolution recently announced that Akuma in Super Street Fighter II Turbo HD Remix has gotten the big ugly axe.  After about 6 months or so of play testing online and some decently sized tournaments the decision finally came down from SRK that Akum is too broken to be used in tournament play.

Most of you guys know about Damdai, probably the most famous Akuma player out there.  You'd think he'd be upset, but he's accomplished what he set out to do from the beginning.  Damdai knew that Akuma was still broken, and set out to prove that to the world.  

There's currently a huge debate going on regarding Akuma on SRK and lots of players are still saying he's not broken.  I don't think he is as good as ST Akuma, but it's clear that he still mops up a lot of the cast.  I don't play Shotos and even I can play Akuma!  

Akuma has some of the biggest combos in the game and some of the best stun ability, added to his air fireball which can stuff basically everything and his chipping game makes him clearly a good character, but the blocked air fireball into Raging Demon is what puts him over the top.  Whether it blocks or hits, a crossup air fireball can absolutely decimate a player.  Another thing is the corner lockdown with tiger knee air fireballs, some characters have an incredibly difficult time getting out of that.

The fact of the whole matter of this is that the top player for Akuma wants him banned.  If the guy who plays him better than everybody else knows and admits he's broken, has won tournaments and is one of the best online to prove it, then it's safe to say he probably IS Broken!

Thursday, March 19, 2009

Street Fighter II HD Remix Matches Today


Casuals with JiveTurkeyJones SRK and Mocha_Orejas?





Tuesday, March 3, 2009

HD Remix- Reversals

Here is a quick and dirty list of the reversals that you can use to stop tick throw traps or escape block damage, etc:

Akuma- Uppercut, Teleport
Balrog-  Buffalo Headbutt, Super
Blanka- Horizontal Ball (tick only), Vertical Ball (tick only), Super, Reverse Hop (Back+KKK)
Bison-   Devil's Reverse (new!), Super 
Cammy- Cannon Spike, Spin Knuckle, Super
Chun Li- Upkick, SBK, Super
DeeJay-  Upkicks, Super, Machine Gun Upper, Dread Kicks
Dhalsim- Teleport, Super (new!)
E Honda- Heabutt, Butt Slam, Super, Oicho throw (tick attempts)
Fei Long- Flame kick, Chicken Kick, Super
Guile-   Flash Kick, Super
Ken-   Dragon Punch, Hurricane Kick, Super
Ryu-   Dragon Punch, Super
Sagat- Tiger Uppercut, Super (new!)
T. Hawk- Tomahawk Buster, Super, Mexican Typhoon
Vega-  Flip Kick, Backflip
Zangief- Spinning Piledriver, German Suplex (360+K), Super

Note:  In ST you could NOT use Ken, Dhalsim, or Sagat's supers as a reversal due to a glitch.  This has been fixed in HD Remix.